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Destiny 2 Changing Gambit Mode

by on February 22, 2019
 

What’s changing in Destiny 2 with the new season coming up? Any new changes to the modes?

Though Destiny 2 is winding down the content, that doesn’t mean they’re done with the game just yet. The title is getting a new season of content, and with Season of the Grifter comes a big change to Gambit mode. Here’s the breakdown from Bungie:

As we build on the Gambit theme in Season of the Drifter, we want to make sure to address some of the top feedback items for the base activity. Below is a sneak peek of changes we’ve made based on the community’s feedback. Expect more details and additional quality-of-life changes for Gambit when Season of the Drifter drops on March 5.
      • Changed the third round of Gambit to a Primeval rush sudden death. This will speed up Gambit matches overall and add a change of pace to the final round.
      • Overhauled how we choose the invader spawn location and increased the number of invader spawn points for each map. This should greatly reduce the chances of spawning very near or in direct line of sight of an enemy Guardian.
      • Implemented Idle Protection which means that players that remain dormant for too long will not receive end-of-match rewards or Infamy points.
      • The Triumph “Light vs. Light” can now be progressed by killing any Guardian using a Super, not just invaders. This makes attaining the Dredgen title a less daunting task.
      • Adjustments to Blocker types by deposit tier:
          • Small Blocker = Taken Goblin with less health than the previous Phalanx.
          • Medium Blocker = Taken Captain with more health than the previous Knight.
          • Large Blocker = Taken Knight with more health than the previous Ogre.
These changes arrive with the Season of the Drifter. To get you ready for the change in seasons, we’re enabling Triple Infamy for the final week of Season of the Forge.
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